Communication:

In Battle

In battle, we use discord for team communication. It is mandatory that each member participating in a battle, join the [-LIDS] Discord server and join the proper voice channel for the detachment they are going into battle with. When you are in a battle, there is no idle conversation. The assigned commanding caller will announce “battle comms” at the beginning of the game, this is to let the team know that from that point on, there will only be battle-related instructions and communication. It is highly recommended that you use a headset with a microphone so that you can hear the commands and respond if necessary. It is also recommended that when using Discord and playing, you should lower the game volume in the game settings so you can hear commands over the sounds of the game.

Common Commands
  • Hold – This command means to hold a position and not fire even if you have a shot.
  • Engage – This command means to hold a position and fire at enemy targets.
  • Push –  This command means to move towards enemy targets or a location designated by a caller.
  • Rotate – This command is used to signal a map positional rotation and a direction of movement is used with the command.
  • Flank – This command means to get to the side of an enemy while a portion of the team is engaging frontally.
  • Focus Fire – All guns available should fire at a designated target.

 

Download Discord

LIDS Discord Server

 

Battle Roles:

Battle Callers (aka: Commander, Field Commander, Combat Officer, Team Captain, etc)

The Battle Caller is your team’s Quarterback. He calls out the plays, adapting as needed. He decides what needs to be done and then gives direction on how to win the match. Keep in mind that the Battle Caller is only in charge for that battle. There’s no reason Battle Callers can’t change every battle. However, during a battle, the Battle Caller is the SUPREME LEADER, and everyone needs to defer to him, even the Clan Leadership. Check your egos at the door. To be successful a Battle Caller needs to focus on the big picture. This means tanking comes second to calling. Watch the mini-map, not your reticule! Because of this, it’s recommended the Battle Caller not be a front-line fighter. Scouts, rear-line snipers, and arty are probably the best position to call from.

Shot Callers (aka – Flank Comdmander, Squad Leader, Group Leader, etc)

Since the Battle Caller can’t be everywhere at once,  1 or 2 Shot Callers (depending on team size) Will be assigned. The Shot Callers perform 3 main functions.

  1. They command a sub-unit within the company. They make sure their sub-unit is following the Battle Caller’s orders and that their Tankers aren’t doing anything stupid that will get themselves killed.
  2. They “call shots”. In other words, they designate targets for their Unit. (See Focus Fire below.)
  3. They’re an “extra set of eyes” to watch the mini-map. And if there’s something of note, they feed Intel to the Battle Caller to make sure it doesn’t get missed. This way the Caller can make better-informed decisions. Again, keep your communication simple, clear, and precise.

 

Soldier

If a quarterback calls for a passing play, and then half the team lines up for a rushing play, and half the team lines up for a field goal, then how’s that play going to go? Yeah… not so well. And so, the primary responsibility of each soldier is to follow the commands of the Caller. If it’s a dumb call, then that’s on the Caller. But, if the call is made and the Solider fails to react, then that’s on them But if the Solider fails to react, and the Caller fails to say anything, then the Caller has failed.

Focus Fire

“Focus Fire” simply means to identify and attack a single target with the goal of taking them out of the fight as quickly as possible. Many many fights come down to who focused better. Now obviously, not every tanker can always attack the designated target, and sometimes getting that kill shot will expose you to way too much return fire. Prioritize low health targets first.